Charlo 2: Charlo Clicker
A downloadable clicker for Windows
Yes, this game was mostly made at school using a school MacBook
This game is also terribly programmed.
I made this game as a side project for the other "Charlo 2" I was working on for fun. It was made in a day on my home computer before my friend at school recommended that I update it. So I ported it to my school MacBook and started working on it. And finally added it to Windows.
The game was horribly programmed, as I didn't expect to keep adding objects and events that would start bloating the game code. But I didn't wanna rework the entire thing, and by the end, I kinda just hoped to fix the bugs on Windows and call it quits. This game is also overdue for being uploaded to itch.io. I was supposed to upload it like 2 or 3 weeks ago. But I procrastinated through it (Like my classes, ha!) and now decided to upload it after my friend told me to on the bus.
The game is planned to have a "Source" and a "No-Copyright" release, but delayed.
And I also procrastinated on this for 2 weeks AGAIN.
NO ONE CREDITED HERE IS AWARE OF THE GAME OR ITS DEVELOPMENT EXCEPT FOR CHARLO BROWN.
CREDITS
Programming
Charlo Brown (Gameplay, save encryption, shit LÖVE2D skills)
François Perrad (MessagePack parsing)
Music
snayk ~ growing on me (Credits)
Charlo Brown ~ cool song i composed.mid
Sonic the Hedgehog 3 ~ Gumball Bonus Stage
Super Mario Kart ~ Battle Mode
Wii U ~ Mii Maker (TV + Gamepad)
Gravis Ultrasound Pro Patches Lite 1.16 ~ TECHRAP.MID
Super Mario 64 ~ Dire Dire Docks
Fearofdark ~ Rolling Down The Street, In My Katamari
Graphics
Charlo Brown ~ Charlo
Vincent Connare ~ Comic Sans MS
Software (Used in development)
Olivier Lapicque ~ OpenMPT (Converted MIDIs to a tracker format)
LAME Developers & RareWare ~ LAME (Used to make the copyright-free songs low-quality)
Peter Pawłowski ~ foobar2000 (Used to convert the Sonic 3 VGM to an OGG)
kode54 ~ foo_gep (Made the component to play VGM in foobar2000)
tido & bmelts ~ LÖVE (The game engine)
Paul Kulchenko ~ ZeroBrane Studio (Used to program the game at school)
uyjulian ~ spc2it (Used to convert SPCs (SNES audio RAM snapshot file) to an IT format)
SubDrag ~ N64 Sound Tool (Used to rip soundfonts from an N64 ROM)
SubDrag ~ N64 MIDI Tool (Used to rip MIDIs from an N64 ROM)
Facts
1. "CClicker" is an internal name (and also used as the project URL name) that's a mock of the "CCleaner" name!
2. This game was more optimized for Unix (because it was mostly made in macOS) before being worked on at home and being more optimized for both Unix and NT
3. This game was gonna have much more, but I was gonna release a bland version of this game (Where it was just a basic clicker, and it still is! Kinda...) on itch.io and call it a day.
Spoiler!
4. There are secrets in this game! But you can only find them via guessing or decompilation.
5. To "beat" the game, you must:
- Have all secrets enabled (Not at once, the game keeps track of what secrets you activated in your save file)
- Not have 2 days of play time or more
- Must have 1 million clicks with Charlo and a secret Charlo, though that secret Charlo must be activated currently.
6. The secret Charlo code is inspired by the nickname my best friend and I gave to our crush, and the nickname was inspired by their previously purple hair.
(Useless fact: They have an emo-ish outfit, and were assumed to be a trans male between my best friend and me)
Updates
Update 1.0.1
I forgor to disable the console
Update 1.0.2
Spoiler!
Made it possible to beat the game
| Updated | 12 days ago |
| Status | Released |
| Platforms | Windows |
| Release date | 32 days ago |
| Author | Charlo |
| Made with | LÖVE |
| Tags | 2D, Clicker, LÖVE, No AI |
| Code license | Apache License 2.0 |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | One button |
| Content | No generative AI was used |

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